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Old 11-02-2011, 10:10 PM   #1 
Garro
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Final Fantasy XIII-2 new details (2)

Final Fantasy XIII-2 new details (2)



Hope Estheim

Director of Academy Research, Team Alpha.
A tireless work ethic and extraordinary ability have propelled Hope through the ranks of the Academy. Despite his youth, he has become the de facto leader of the research institute.
Hope is articulate, considerate, and admired by his peers. He has matured considerably in the ten years since he fought alongside Lightning and the other l'Cie.
He is researching "spacetime anomalies" that were discovered at the site of ancient ruins. Sorrowful events in his past once threatened to destroy him, but now they are the fuel that drives him to build a better future.

The Academy

A research institute founded on the idea that civilization should be built on human technology, not fal'Cie. Immediate goals include the restoration of Cocoon and the safeguarding of human populations.



Hope Estheim

Yaschas Massif, 10 AF. An encounter with a young man called Hope. Ten years ago, he was an enemy of Cocoon, fighting alongside Lightning. Now, he is the leader of the Academy research institute.
While researching ancient technologies, the institute discovers spacetime anomalies and launches an investigation.
The sorrows and hardships of Hope's past life now drive him to build a better future.


Alyssa Zaidelle

One of the young Academy researchers. Bright and cheerful, she is a popular figure within the institute. She is also a smart and canny scientist, and she has become Hope's trusted assistant.



A strange object has been unearthed in the ancient ruins. Strangely, Noel seems to know more than he's letting on about the mysterious device. What role will it come to play in the adventures to come?



Cocoon Destroyed

In the centuries to come, catastrophe will threaten humanity with extinction. One of the catalysts will be the fall of Cocoon. Serah is determined to change that bleak future.



The Cie'th

Serah and Noel are surrounded by a pack of Cie'th. Are the dormant fal'Cie of Cocoon awake once again?



The City of Academia

The new capital city of humanity, built beneath Cocoon. Rapid urbanization has taken place under the leadership of the Academy and this highly automated information city stands at the center of a new civilization. But, how many years, how many centuries, must it take to create such a wonder?
This is truly a city of the future--brilliant electronic signs, neon lights, aircars whizzing between towering skyscrapers.
But what is that shape in the distance? It looks strangely familiar…
Buildings and retail complexes are jammed side-by-side. Clearly, the city must be home to a large and growing population.



Anomalies

A lively amusement district, brilliantly lit by neon and flashing signs. Normally it would be alive with the hubbub of excited shoppers, but now the only sounds are the woeful howls of Cie'th who haunt the streets.



Getting Around

Moving walkways are a great way to get around. Learn how to use the control panels to change directions and soon you will be exploring every corner of the sprawling city. Other devices and puzzles are waiting to be discovered.




Academia will change depending on the era in which you visit. See the city grow into a wonder of the modern age, a monument to technological and cultural progress that exceeds our wildest dreams.



Serendipity

Visitors to the casino play games with Casino Coins. Win enough coins and you can exchange them for rare prizes not available anywhere else. Head over to the casino's exchange counter to purchase some coins and then let the games begin.



Slot Machines

Serendipity's slot machines are built into recycled airbikes. Just like people, the machines have moods. Talk to the assistant nearby to pick up hints that might help boost your winnings.



Chocobo Races

Put your honor--and your hard-won coinage--on the line in the famous Chocobo Races. You can enter your own chocobo and race for the winner's purse, or bet coins and try to predict the finish order.



You have to win chocobo allies in battle before you can enter them in the races. As long as a chocobo is racing for you here in the casino, he won't be able to join you in battles back in the real world.



There are five classes of race. To enter the higher classes your chocobo has to win qualifiers within set time limits. Graded races offer bigger prizes and payoffs, but also stiffer competition. Plus, there are secret races which can only be unlocked after you and your chocobo have met certain conditions.


Speed: Fast over short distances
Stamina: Endurance over long distances
RP (Race Points): Racing lifespan. The more a chocobo races, the more worn out he gets, until eventually it's time to be put out to pasture.
Abilities List: Your chocobo's special skills. Some can only be used with certain kinds of strategies.



On the Racing Form, you can change your chocobo's race strategy, give him items, or place bets on the race. This is also the place to view vital stats for each chocobo, including odds, individual strategies, and conditioning. Check it out before every race!


Sprinting Start

Press the button the instant the gates open to dash out of the gates and get a headstart on the pack.

Spurt

Use Spurt during the race to spur your chocobo to an extra burst of speed. The effect will last until the Spurt gauge in the lower right of the screen runs out. Know your chocobo and his abilities, and save Spurt for when it will be most effective.

Chocobo Races


The success of your chocobo in the races is closely linked to his strength in battle. If you want to win more races, try retiring your chocobo for a while and hone his speed and skills on the battlefield!



Temporal Rifts

Somewhere in a void beyond spacetime float temporal rifts.
To escape these timeless labyrinths, adventurers must unlock crystal mysteries and resolve paradoxes.
Temporal rifts will be an important part of your journey through the main story; but there will be many other occasions when side stories and quests will bring you to these mysterious places.

Tile Trial


Once you cross a tile, it is gone forever. There's no turning back--you have to keep moving forward. Can you gather all the crystals, reach the far side of the maze, and find the gate to your own world?



Connect the Crystals

To free yourself from the temporal rift, you must connect crystals of the same color and shape. But be warned: crystals morph over time, and you must complete your task within the time limit if you are to have any hope of escape.



The Hands of Time

Walk around the face of time, step on the numbered crystals, and press the button to make the crystals disappear. The hands of time will move around the clock a number of places equal to the number that disappeared. You then choose to erase a new crystal at one of the hands. Your goal is to make all the crystals disappear.



Monster Special Attacks

Together, your monster allies boast a rich arsenal of special attacks. Among them will be many of your favorites from the Final Fantasy series--it's up to you how spectacular you want your battles to be!

Kweh! Goes the Chocobo

Unleash your chocobo's special attack and he will strike the target with a flurry of pecks. It looks cute, but you wouldn't want to be on the receiving end!



The Tonberry's Ultimate Grudge

With its special attack, the tonberry summons a maelstrom of malice. It's a very tonberry kind of move.
Old 05-31-2012, 04:17 PM   #2 
FloresK
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I have been playing in Final Fantasy for several years already, but these improvements do not stop to surprise me.
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Old 11-02-2012, 01:30 PM   #3 
Lavinia
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yes, and every game of this series is classic. Cross Fire is an exciting MMOFPS game, but it is short of some special gameplay. And the upcoming MMOFPS F.E.A.R: Origin Online adds the horror elements to the game. It is a nice change for shooter games.

Last edited by Lavinia; 11-21-2012 at 06:15 AM.
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