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Old 02-26-2012, 02:31 AM   #1 
Garro
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Swamp

Swamp

Both bases are surrounded by exposed terrain. There are partially destroyed houses near both of the bridges, that can be used as cover. In the center of the map there are swamps and several castles – this place is favored by attacking LTs.



Green dots – heavies and destroyers.
Yellow dots – points for scouting.
Red dots – artillery.
Red areas – hotspots, main combat locations.
Green arrows – directions exposed to fire.
Yellow arrows – MT attack directions.
Blue arrows – HT attack directions.

LT.
Light tanks can scout from two directions: through the swamp or through the bridge closest to the respawn point (always at the left side). The far away bridge can’t be used to approach the enemy base, as it’s too far away and presents too much danger. However, actively scouting enemy forces from the farther bridge may be a good idea.

Destroyers.
Mostly defensive tactics. Protect the ruins, town, bridges and swamp. All the main locations you should be taking are marked on the map. There aren’t many ways you can take. Usually, destroyers join the pushes in the final stage of a battle.


MT.
All three attack directions should be utilized. The ruins and the town are the two most popular locations for MTs to fight at, remember to actively use “pedestals” as points A and B.


Artillery.
There are few good positions, but they allow taking a clear shot at enemy forces. Your main task is increasing allied DPS in a selected area, whether in offensive or defensive situation. You may also try to follow the tracers to single out enemy artillery.


Heavy tanks.
Because of the viscous ground and the swamp being a poorly protected position, heavy tanks have two directions they can take, each bearing a different objectives:
1. Attack through the town bridge and through the bridge in the ruins, slow heavies shouldn’t attempt this.
2. Forming a blocking wall against the similar enemy forces, most allies should be there, otherwise losing is imminent.
Push through the swamp during the final stage.

About points in greater detail:
A – this point allows a clear shot at the swamp, both paths leading out of it and point B. Offers good defense against artillery if starting at respawn point I. It’s also possible to be taking shots at the town from there, but it’s troublesome, because the inconvenient way off of the pedestal, making you risk taking hits.
B – offers a good firing position at almost every single location of enemy vehicles. Mediocre protection from artillery. Placing a screen at the base of point B is easy and will allow to effectively fire at the ruins.

Spread your forces correctly, use the terrain to your advantage and victory will be yours.
Old 02-28-2012, 12:41 AM   #2 
Barney Rubble
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This has been a fun map....still learning all the 'sweet' spots and tactics.
Old 02-28-2012, 08:19 AM   #3 
GoHa
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sometimes this map is just as annoying as Komarin is.
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