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Old 02-26-2012, 02:33 AM   #1 
Garro
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Komarin

Komarin

It’s a very non-standard map tactics-wise. Teams' starting points are located in between the bases, but on the opposite sides of the river. Because of that the game comes down to a coin-toss. Players can either go to defend their base or attack the opposing base, crossing the bridges.



Green dots – heavies and destroyers.
Yellow dots – scouting points.
Red dots – artillery.
Red areas – hotspots, main combat locations.
Green arrows – directions exposed to fire.
Yellow arrows – MT attack directions.
Blue arrows – HT attack directions.

LT.
The most optimal direction you can take to scout the enemy lies through your flag (the bridge you need will always be at the left side), as it allows to scout enemy artillery and has some place for maneuvers, also, the narrow far away bridge is always defended.
It’s possible to go all kamikaze-style and try to breach the enemy lines through the center of the island. This way is the shortest, but you need to ask HTs to help you, since Czech hedgehogs, blocking the way into the island, are too much to handle for LTs and even some MTs.
Light tanks usually prefer to take action as quickly as possible, if they’re too slow, the enemies will position themselves near the bridges and crossing them will become even more difficult.
There is a lot of open space on this map, that leaves LTs open to attack. If you were not quick enough in the beginning, it might be wise to provide passive scouting for your team instead, which can be done from the nearby bushes.

HT.
The crucial strategic point on Komarin is the island. You shouldn’t underestimate its importance, as the team which controls the island seizes unquestionable advantages over opponents. Taking the enemy flag or rushing to the rear ranks of the opponents, as well as quick mobilization of allied forces in case the enemy manages to capture the flag becomes much easier. Taking control of the island is the primary task for the main group of heavy tanks, which is often called “the striking fist”. The rest of the heavy tanks should be protecting the flag or supporting MTs in their attacks.

MT.
MTs can follow any direction on this map, most of the time they rush through the enemy flag, following by attacking enemy rear and artillery. It’s worth mentioning, however, that rushing through your own flag has become a popular strategy lately. On the island MTs can only be used as a substitute for heavy tanks if there isn’t enough of them.

Tank destroyers.
They often take position in areas marked with green dots, primary tactic – defense of the flag and allied artillery, and also supporting during an attack on the enemy flag.

Artillery.
Primary tasks consist of providing support on the island, destroying enemy artillery, protecting the flag and assisting attacks on the flag. The most optimal locations are marked with red dots on the map.

As for the rush tactic, it’s taken quite an original form on Komarin. If good scouting and artillery support is provided, main forces can attack the enemy flag and capture it.

Use the tactics to your advantage, act quickly, be active and you will be able to achieve great results in battles on Komarin.
Old 02-27-2012, 06:22 PM   #2 
Barney Rubble
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Ugghhh

One of my least favorite maps.
Old 02-28-2012, 08:21 AM   #3 
GoHa
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annoying. Some ppl from Wargaming call "nightmare-ish"
In Russian "komarin" and "nighmare-ish" sounds very similar.
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